top of page
Search

Week 8 - Textures and Improved Models (15/03/2024)

  • jk278124
  • Mar 19, 2024
  • 2 min read


Once I had figured out a shoot plan, I found a good chunk of my stone, brick and moss photos from Truro as aforementioned. I'll likely redo the photos for the green curved roof metal as there is a bit of light reflection but I'm pleased with the photos for the time being.





Using photogrammetry, I dragged some red brick photos into Adobe Sampler and made some alterations (such as equalize) to turn the photos I took into a tileable texture. Since the wall piece was more or less a rectangle, the baking process was incredibly straight forward, and I didn't have to worry about the brick layout itself for the texture since the baking did it for me.



Unfortunately, the baking process for the door did not go quite as smoothly, and as I discovered far too late due to a fault of my own, I severely underestimated how accurate the models actually needed to be in order to bake properly, plus I forgot to remove the multiple materials before exporting the models.




After remodelling the Door, this time using a modified direct copy of the original low poly model that was smoothened over in the Mesh options for more accuracy, the bake turned out much more smoothly this time, allowing me to easily paint over with the paintbrush tool and poly fill tool on Substance Painter. I now know for future to do the low poly models first before the high poly ones so that I don't end up in a situation where the bake doesn't quite cover the low poly model due to slightly different silhouettes and structure.



Life Art - Perspective with a Grid Guide











 
 
 

Comments


bottom of page