Week 4+5 - High Poly Models (23/02/2024)
- jk278124
- Feb 25, 2024
- 1 min read
Updated: Mar 5, 2024

I made a start on the high poly models, following the texture map baking workflow where I will then create low poly/optimised versions of these models which will then have the high poly model baked onto them, giving them extra level of detail without hindering framerate or graphical performance.

This week I also discovered the Helix Tool on Maya, which I then used for the thread for the high poly models of my pillars (as well as what I will use for the spinning thread rolls on the first floor). While the helix tool is definitely not suitable for a low poly model, it is perfect for a high poly one and has saved a lot of time for what would've been an otherwise tedious model since I can now just do a simple cylinder for the low poly version.


Just like the test models, I imported the models into Unreal to see how it would look, as well as arrange it into a rough composition of how I want the final building to be arranged. I'm still quite pleased with how it has turned out so far, even if I haven't applied proper textures or optimised it yet.
Comments