Week 12 - Quad Drawing and Improvements (12/04/2024)
- jk278124
- Apr 15, 2024
- 1 min read

While implementing the pillars and applying their textures, I started to become dissatisfied with how the walls look as I felt they looked far too flat and plastic-like compared to the much more detailed pillars and door.

To remedy this, I took the original higher poly model of the brick wall, UV unwrapped it before then duplicating it 8 times vertically and meshing it into one model to reduce the amount of duplicates in the Unreal scene, and so that all duplicates would have the same finished UVs. Hopefully this model will help to add the much needed depth to the otherwise two-dimensional walls


As seen above, I also created and textured a fabric sheet model in Z-Brush which I then Quad-Drew over like what I did for the pincushion. To save time on Quad-drawing, I only drew the front side of the sheet before then extruding the model to give it thickness and smoothing it out so it looks more cloth-like and less like a sheet of metal. I created both a straight variant and curved variant with the bend deform tool to serve as decorations for the sides of the building and fabric rollers at the front respectively.

Life Art - Charcoal Rubber Subtraction
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