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Week 15 + 16 - Final Touches
While the uncentered pivots of the smaller thread rolls was easy enough to remedy with changing the mode from selection to modelling in...
jk278124
May 9, 20241 min read
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Week 14 - Shop Sign and Unreal Camera (28/04/2024)
Before modelling I sketched out a few potential ideas for the shop sign as well as brand names. In the end, I went with Susan's Sew Shop...
jk278124
Apr 29, 20242 min read
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Week 13 - Setting the Scene in Unreal (19/04/2024)
After adding the improved brick walls, which was much more convenient to implement thanks to the pre-established height and pops out a...
jk278124
Apr 21, 20241 min read
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Week 12 - Quad Drawing and Improvements (12/04/2024)
While implementing the pillars and applying their textures, I started to become dissatisfied with how the walls look as I felt they...
jk278124
Apr 15, 20241 min read
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Week 10+11 - UV editing "High-Poly" Models (05/04/2024)
Due to how geometrical a lot of my high poly models were initially, it wasn't actually that much of a hassle to UV map them. While this...
jk278124
Apr 8, 20241 min read
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Week 9 - More Textures and Lighting Tests (22/03/2024)
While installing some of the complete assets into my Unreal scene (as well as some placeholders for the time being), I used a rectangular...
jk278124
Mar 25, 20242 min read
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Week 8 - Textures and Improved Models (15/03/2024)
Once I had figured out a shoot plan, I found a good chunk of my stone, brick and moss photos from Truro as aforementioned. I'll likely...
jk278124
Mar 19, 20242 min read
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Week 7 - Final UVs and Quad Drawing (08/03/2024)
I decided to learn and experiment with a bigger plethora of tools on Maya for when it came to creating the last of the low poly models....
jk278124
Mar 8, 20242 min read
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Week 6 - More High Poly Models and UV Editing (01/03/2024)
I used a similar method for modelling the non-pillar thread bundles while putting an extra helix on top to add more depth to the model. I...
jk278124
Mar 5, 20241 min read
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Week 4+5 - High Poly Models (23/02/2024)
I made a start on the high poly models, following the texture map baking workflow where I will then create low poly/optimised versions of...
jk278124
Feb 25, 20241 min read
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Week 3 - Final Layout and Unreal Testing (05/02/2024)
Before I began my refined sketch tracing over the blockout model, I made some minor tweaks to my model such as changing the colour of the...
jk278124
Feb 9, 20241 min read
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Week 2 - Blockout Model and Initial Sketch (29/01/2022)
As I sketched out some concept art for my shop, along with some rough sketches to demonstrate how the different stories are accessed, I...
jk278124
Feb 5, 20241 min read
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Week 1 - Moodboards and Concepts (22/01/2024)
For references, I’ve observed both fictional and non-fictional examples of Victorian/Victorian-inspired architecture. I first looked at...
jk278124
Feb 3, 20241 min read
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